Happy to finally show this work from 4 + years ago! I had the pleasure to do some early pitch work for this title in 2015-16, under the direction of Peter Hirschman.
The MOH series was one of my favorites from back in the day and it was a privilege to be a small part of it this time around.
These are key frames for level and gameplay proposals as well as a bit of process work. Interestingly, this is before I started using 3d in my pipeline, so this is all paint or photobash. Sometimes it's cool to look back at where you've come from in terms of technical progression